creating a decent game engine is probably not worth it, unless you are not in hurry or you really need some odd feature, which is not available in one of the existing engines. Some writing skills would be good to have too and many other "little" things. If you can't make music, you are left with Creative Commons tracks or buying a license from someone. Programming is only one part, every game developer needs also at least one graphics designer or ability to do it by himself. games are the most complicated type of art that ever existed. A full completed game like that would take months if not years to make. it WILL take a long time, especially if you are working alone and are unexperienced. I don't know what you don't know, but there are some things one need to keep in mind during creating a video game: It uses its own engine, with a lot of useful 3rd party open libraries like Boost or SDL2.Ĥ. Yes, Colobot: Gold Edition is written in C++ (although it is still written in painful C-like code in many places). Edit: I think I didn't fully understand you, you want to edit the Colobot game, not create a whole new project? If so then well, you just need to read some READMEs in the repository in order to configure your development environment and you are good to go, at least when it comes to coding.ģ. Otherwise, just choose an engine that you think will let you get the job done (wonder what you want in your game and then choose an engine with features you need). If you want your own engine, then C++ is basically the only choice. If it will be a good project I don't see a reason why wouldn't we advertise it on ICC.Ģ. That means that it would be illegal even for individual members of the Team to use the name "Colobot" for their own projects, so you should be ok as long as you call it differently. But, the ability to use the name "Colobot" was given to TerranovaTeam and only TerranovaTeam as a whole. The source code is open, so anyone can use or modify it as long as one's modified code is public. Is the game even written in what I think it is (C++)?ġ. Is it legal, at least if I make it part of ICC? (Don't bother answering the next questions if not)Ģ. I do have experience with game designing I made another almost from scratch quite a while ago, and have been updating it for over a year, but it is coded in Lua, and structured very differently from COLOBOT. I only have mediocre experience with C++ (used it only a few times when I was designing mods for a game that used Unreal Engine 1), but I can probably learn it as I go, as I did with Lua.ġ. ![]() than things like visual improvements, modifications of original scenarios/graphics and new scenario types. Not that COLOBOT: Gold Edition isn't good enough (it will probably always be better than my version anyway), but I would like to try to design a version myself that will be a different experience than Gold Edition. My version would be more oriented around procedural generation, new robot/building/alien/item types, etc. #26 0x0000000000463804 in CApplication::Run() ()įrom my perspective it is OGLs/drivers fault or messed up shader programs.I am thinking of starting my own, solo, COLOBOT project. #21 0x00000000004e8d32 in Gfx::CGLDevice::CreateTexture(CImage*, Gfx::TextureCreateParams const&) () #20 0x00000000004e82a5 in Gfx::CGLDevice::CreateTexture(ImageData*, Gfx::TextureCreateParams const&) () Program received signal SIGSEGV, Segmentation fault.Ġx00007ffff2349ca9 in ? () from /usr/lib/nvidia-340/libnvidia-glcore.so.340.76įrom /usr/lib/nvidia-340/libnvidia-glcore.so.340.76 : Error on parsing profile: No such node (Gamer.LastName) ![]() : Detected ARB_vertex_buffer_object extension - using VBOs : Error on parsing profile: No such node (Setup.Resolution) : Error on parsing profile: No such node (Language.Lang) : Using datadirs: /usr/share/games/colobot : Error on parsing profile: No such node (Resources.Data) ** (zenity:4874): WARNING **: Error retrieving accessibility bus address: .ServiceUnknown: The name was not provided by any. Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". Here's gdb dump: Starting program: /usr/games/colobot ![]() I want to play colobot on my linux machine but it crashes after 1/2 second later.
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